Re: Activating Image Effects During Moves
[media]https://www.youtube.com/watch?v=WL4EPQR … e=youtu.be[/media]
Now that I know how to use
UFE.DelaySynchronizedAction(action, 1);
Im going to revise the transformation ability a tiny bit and possibly add more features. All of this is for Immortal Fray.
3 2016-08-26 20:00:44 (edited by immortalfray 2016-08-26 23:57:11)
Re: Activating Image Effects During Moves
[media]https://www.youtube.com/watch?v=X4QglHo … e=youtu.be[/media]
Im basically learning image effects for fun all day.
Re: Activating Image Effects During Moves
Nice! How did you do the nice addition bubble at the end?
5 2016-08-27 19:20:06 (edited by immortalfray 2016-08-27 19:22:00)
Re: Activating Image Effects During Moves
I downloaded the shockwave image effect from the asset store. Once you have that you can look at the example scripts to create your own that calls the shockwave once a particle effect is instantiated.
Re: Activating Image Effects During Moves
pretty amazing! how did you added the image effect on an attack?
Re: Activating Image Effects During Moves
pretty amazing! how did you added the image effect on an attack?
8 2016-08-29 16:31:02 (edited by immortalfray 2016-08-29 21:06:53)
Re: Activating Image Effects During Moves
I had to edit a few things in a few of the scripts(MoveInfo, MoveEditorWindow, ContorlScript) and I wrote a
function inside of control script that turns the image effect off. Really you just need to attach an image effect to the camera and turn it on or off. Specifically in my project I added the functionality to the slow motion aspect of the move editor. Then I set the duration of the image effect to be the same as the slow mo effect. In the video above the effect is at 100 percent speed but lasts for 3 seconds.
So far it works perfectly and doesn't interfere with move linking which is what I wanted.
I can write a tutorial if you guys want but itll have to wait until my next day off.
Re: Activating Image Effects During Moves
if you can ever get to a tutorial that would be great! looks awesome!
Re: Activating Image Effects During Moves
bump, would love to see tutorial on this if possible
Re: Activating Image Effects During Moves
bump, would love to see tutorial on this if possible
12 2016-12-10 18:19:03 (edited by immortalfray 2016-12-10 18:20:38)
Re: Activating Image Effects During Moves
bump, would love to see tutorial on this if possible
My semester is almost over. Once I integrate the changes I made from my old build into the new one (had to update unity and to 1.8.1), I'll work on the tutorials in this order:
Transformation(switching between mesh renderers)
Activating Image Effects
Animating UI elements
Stage Animations
Cinematics with Cinema Director Asset
Re: Activating Image Effects During Moves
any chance of the tutorial ?
14 2017-03-10 12:42:41 (edited by immortalfray 2017-03-10 12:43:35)
Re: Activating Image Effects During Moves
any chance of the tutorial ?
Sorry I'd love to but I have to wait til the end of July because my motherboard fried. I'll tell you that I added the functionality to the slow motion feature of a move file. I just wrote a small tutorial on combining cinema director for better story mode cutscenes.
Re: Activating Image Effects During Moves
Right now I have some time to work on stuff for about a week until the 18th so if anyone wants this feature in their game I can take a few contract jobs to add it into your project.
Re: Activating Image Effects During Moves
wish i saw this post earlier, will you be having any time in the future for contracted jobs?
Re: Activating Image Effects During Moves
wish i saw this post earlier, will you be having any time in the future for contracted jobs?
sure you can add me on skype and well talk about it. johnsonp6405@gmail.com
Re: Activating Image Effects During Moves
are you still on skype? seems I cant locate you
Re: Activating Image Effects During Moves
Sorry I'm literally graduating in 3 weeks I'll address this once I reach that point.
Re: Activating Image Effects During Moves
okay, sounds good...and congrats!