Topic: Dumb question about how blocking works in UFE2
I feel real dumb posting this but I'm at my wit's end trying to figure this out.
I'm trying to make a game that has one button to block only overhead attacks and a separate button to only block low attacks (regardless of where the hitboxes are)
I'm trying to make a game that really emphasizes the difference between high and low attacks so even people who never played a fighter can participate in block footsies and mindgames.
My workaround was to make a unique move that, while the button is pressed, ignores all hitboxes that are marked low and another move that, while that button is pressed, ignores all hitboxes that are marked high
the PROBLEM is:
hitboxes that are marked as high are still getting hit by low attacks! and same with hitboxes marked low getting hit by overhead attacks! my workaround doesnt work!
Am I misunderstanding how blocking works in UFE2?
Any suggestions/ workarounds/ revisions would be appreciated
Anything I can do working within the tools UFE2 has that would require minimal coding?