Topic: 3D Camera flip to wrong direction

Hi there!

I'm experiencing this issue:

When one of my characters jump over the opponent, it seems that the camera flips on the direction where the character has landed. Then, it causes that the character, who should be on the right side, he keeps stayed on the left side. And after that, the character's movement flips also (moving on forward side when I press back button, moving on backward side when I press forward button)

What could be the problem?

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Re: 3D Camera flip to wrong direction

Ok.

After watching other posts, I noticed that I needed to be clearer myself smile

This is the video that I'm talking about. And editing my previous post, after the camera flips, the character flips also and when a try to move, it seems like some gravity force is forcing the character to keep on the place where has landed before:

https://www.youtube.com/watch?v=5Sfnci9 … e=youtu.be

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Re: 3D Camera flip to wrong direction

I can't seem to replicate that issue on my end. Which version of UFE are you using (Standard | PRO | Source)?
And are you using Animation Maps? If so, try to untoggle "use animation maps" under Character Editor -> Move Sets.

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Re: 3D Camera flip to wrong direction

Mistermind wrote:

Which version of UFE are you using (Standard | PRO | Source)?.

I'm using Standard version.

Mistermind wrote:

And are you using Animation Maps? If so, try to untoggle "use animation maps" under Character Editor -> Move Sets.

Sorry. But I cannot see where the animations maps are. I had a lost remind of seeing this option before, but now I cannot see it in Character Editor -> Move Sets.

By the other hand, I also saw a post that it's says that is recomended use character templates like Mike or Ethan. I tried, but it still flips the camera when the character goes to the opponent's side.

Another problem that I'm experiencing, is when I toggle "Allow Z Axis Movement" from Custom Controls menu (Character Editor), the character can jumping but not moving in the jump direction. Either jumping forward, straight, or backward.

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Re: 3D Camera flip to wrong direction

Dodo44 wrote:

Sorry. But I cannot see where the animations maps are. I had a lost remind of seeing this option before, but now I cannot see it in Character Editor -> Move Sets.

If you are using UFE Standard don't worry. That option is not available in that version.

Dodo44 wrote:

By the other hand, I also saw a post that it's says that is recomended use character templates like Mike or Ethan. I tried, but it still flips the camera when the character goes to the opponent's side.

Not for 3D Gameplay. 3D Gameplay's hit and hurtboxes are limited by the use of spheres only. The 2D templates (specially those with rectangular hitboxes) might cause glitches like what you are seeing. Chances are your characters's hitboxes are incorrectly positioned in the 3D stage and are most likely pushing one another to the other side of the screen. Take a look at your Scene view, that might confirm it.

Sorry, I know I have to write and make a video about this feature and all the current guidelines to use it ASAP. Right now the best course of action is to reverse engineer the templates contained within the folder "_3DFighter".

Dodo44 wrote:

Another problem that I'm experiencing, is when I toggle "Allow Z Axis Movement" from Custom Controls menu (Character Editor), the character can jumping but not moving in the jump direction. Either jumping forward, straight, or backward.

That is correct. You can use that feature to make it so a character can still jump or crouch by pressing up/down even in a 3D environment. Toggle it to have the character move by pressing and holding up and down (Speed under Character Editor -> Physics -> Move Sideways) or untoggle to have the standard 2D controls.
You can use this feature to have a different type of gameplay: Where you still play a 2.5D game, but you can have moves that double tapping up or down makes the character dash around the z axis. If I'm not mistaken Ethan (under the "_3DFighter" folder) have that kind of control. Try it out.

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Re: 3D Camera flip to wrong direction

Mistermind wrote:

3D Gameplay's hit and hurtboxes are limited by the use of spheres only. The 2D templates (specially those with rectangular hitboxes) might cause glitches like what you are seeing. Chances are your characters's hitboxes are incorrectly positioned in the 3D stage and are most likely pushing one another to the other side of the screen.

You're right. The only rectangular hitbox that I had was the Throw Collision. I changed it to sphere hitbox and the problem is gone. The character can move normally (move forward, backward, jumping, etc).

Except that the camera still flips the direction. When the character changes his position side, I figured out that the camera tries to do a very fast movement to "re-adjust" the characters positions. Which causes the Player 1 keeps stayed on left side and Player 2 on the right side forever.

Is there any way to solve this?

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Re: 3D Camera flip to wrong direction

Dodo44 wrote:

Except that the camera still flips the direction. When the character changes his position side, I figured out that the camera tries to do a very fast movement to "re-adjust" the characters positions. Which causes the Player 1 keeps stayed on left side and Player 2 on the right side forever.

Is there any way to solve this?

Right. That was a feature that unfortunately I didn't have the time to work on yet. Currently the camera is set to always have Player 1 on the left and player 2 on the right.

I'll see if I can add that on a future update.

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Re: 3D Camera flip to wrong direction

Mistermind wrote:

Right. That was a feature that unfortunately I didn't have the time to work on yet. Currently the camera is set to always have Player 1 on the left and player 2 on the right.

I'll see if I can add that on a future update.

Great! I'll keep developing with 2.5D until I could update for the 3D combat smile

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Re: 3D Camera flip to wrong direction

Try to change the mode of camera

Re: 3D Camera flip to wrong direction

johnrayan wrote:

Try to change the mode of camera

Hie
How do you do that exactly

Xtasssy

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