Topic: Landing chain move
Probably, the same thing as this topic↓
http://www.ufe3d.com/forum/viewtopic.php?id=2751
but, I'm not sure.
How do I set up the transition of Airmove → Landingmove for non-basic moveset?
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Universal Fighting Engine Forum → 2D Gameplay → Landing chain move
Probably, the same thing as this topic↓
http://www.ufe3d.com/forum/viewtopic.php?id=2751
but, I'm not sure.
How do I set up the transition of Airmove → Landingmove for non-basic moveset?
Found an old post by me the same setup still works in the current ufe version
I'm able to make an air move transition into another move on landing using chain moves.
I've tested this in ufe 2.2.1
in your air move disable cancel move on landingin the same air move go to chain moves and set the landing move to auto execute (also possible to have it work without using auto execution)
in the landing move go to player conditions and set the state to stand and it should work
Thanks for the reply.
I am now making a backstep with key-command input.
I tried to do it as you said, but I couldn't do it.
When I make a backstep on key-command completion, it goes into an immediate landing action.
Let me know if there are any settings I'm missing.
If possible, it would be helpful if you could also write down the settings for either (1) backstep or (2) backstep landing.
I'll get around to making an updated tutorial for this as what I posted isn't very clear on what needs to be done.
In move 1 check your chain move window into move 2 and make sure it executes later in the move.
Thanks, I did indeed do it that way when I entered the frame links.
This backstep, where the start of the action comes from the ground, is always a constant landing time, so this is fine.
However, if the start of the movement is in the air and the altitude is arbitrary, the timing of the landing cannot be specified.
For example, when landing on a parabolic trajectory aerial backstep.
What do you do in such a case?
In the case of variable landing timing's make sure move 1 has enough frames to cover all possible landing times.
Set the chain window to cover all possible frames you need.
If move 1 can land on frames 7-28 set the chain move window to cover that.
Sorry, I must have left something out in my settings.
I didn't register the backstep landing action in CharacterFile-MoveSet-Attack&SpecialMoves.
(I thought I only needed to register moves that require key commands.)
Your reply made me realize that, thanks.
Universal Fighting Engine Forum → 2D Gameplay → Landing chain move
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