Pages 1
Universal Fighting Engine Forum Due to increased bot activity, we have discontinued support through the forum. For assistance, questions, and community discussions, please join our official Discord server |
You are not logged in. Please login or register.
Universal Fighting Engine Forum → UFE 1 Source (Deprecated) → Use GameObject Instead of Prefab In Character Editor
if you have source it should be possible
but why do you want to want to?
I do have source and I wanna do this because im working on a character customization system where your fighting style is based on your class but Im not able to save what the player customizes to a prefab but I can make it save on the GameObject itself.
Well what you are looking for takes more than just changing the code to let you set Gameobjects.
You would need to have a base gameobject for each style then have the code automatically switch the base with the customized version. That is then saved as a new character file entirely .
Probably making it more complex or less complex than it actually is.
Just a thought. Not at my computer so not sure of an exact answer
Universal Fighting Engine Forum → UFE 1 Source (Deprecated) → Use GameObject Instead of Prefab In Character Editor
Powered by PunBB, supported by Informer Technologies, Inc.