Topic: Standing Attack blends into walking forward animation
Hi Everyone,
I have a simple standing attack that uses the following input (Forward + Button 1). The attack works fine except that when it finishes animating it always blends into the first few frames of the walking forward animation before going into the idle animation. I'm not holding forward or in any direction during and after the attack. I notice that if I hit the attack button in neutral (without pushing any direction) this will not call the walking forward or backward animation.
I've tried a lot of things to remove the first few frames of the walking forward during this move but I just can't get stop it from occurring. Has anyone encountered this? Any solution that I'm just not getting? Your help is appreciated!