Topic: Help With 2.5D?

So I'm working on a fighting game that uses 3D models for the stages, but uses 2D sprites for the characters (Look at Marvel vs. Capcom 2 or Skullgirls for reference what that looks like) I'm wondering if I have to do any special processes to make it using this engine, or if the 3D and 2D elements of this engine are able to integrate easily?

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Re: Help With 2.5D?

Nothing inherently special. It will just work

Eternal Rift Studios
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Always happy to help when possible. If its something pretty minor ill just help you out. But i do commissions as well. Hit me up if you need a commission.

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Re: Help With 2.5D?

Okay cool, thanks. So the 2D characters work basically the same as the 3D ones?

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Re: Help With 2.5D?

More or less, except that the 2D ones aren't expected to have bones or transform points since it's just a sprite, so most everything like projectiles or hit effects will spawn by default at the character's pivot position unless hand modified in the move.

Additionally, it's advised that you use a sprite sheet to get all your sprites so that the game loads the one image sprite sheet into memory instead of getting hiccups when it's loading in/out individual images.

Look at this tutorial that goes over setting up a 2D character an animations:
https://youtu.be/7WHkkioBSMw

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