Topic: UFE 2.1 News and Changelog
UFE 2.1 is coming soon, and will introduce several new and helpful features.
Spotlight:
- (UFE 2 Standard+) Character Assists: Summon a character any moment in battle to cast a move. Character can be hit along with caster as well as hit with caster to create even larger combos. Multiple characters can be summoned at once, and even do cinematic moves. This feature will receive several expansions in the upcoming months and is the predecessor to tag team functionality.
- Multi-gauge support: You can have as many power gauges you like. You can also decide which frame should the "meter gain on cast" and gauge drain should start.
- Input Viewer now supports diagonal inputs
- Improved visuals to some of the Character Editor options
- Expanded root motion options under Move Editor -> Animations. You can now lock individual axis during an animation
- Added a new option to Projectiles: Limit Multicasting. You can now limit how many active projectiles are on screen at the time.
- Added new option to Inputs: Force Axis Precision. Toggle it to discriminate diagonals when attempting a move sequence.
- Ability to add your own custom class for the Input Manager
- (UFE 2 Standard+) Ethan joins the fight!
Fixes:
- Fixed issues with the disconnection screen after an online match
- Fixed issues with Round Options > Reset Position
- Fixed issue with throws when inverting rotation
- Fixed issue with time over when it should be a draw
- Fixed issue so moves can be set without animations in it
- Fixed collision detection with rectangles when opponent was facing the wrong direction
Update will be released within a week or two depending on approval time. I'll keep this post updated.
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