Topic: UFE 2.1.1 Changelog
The new update version should be available on all platforms within a week. I'll keep this post updated as they become available.
Changelog:
- Scripts updated to Unity 2018.3
- Individual scenes can now be loaded as stages
- Added ability to record individual animation maps on the Animation Map Recorder
- Added option to change Hitbox colors under Global Editor → Debug Info
- Added new option under Character Editor Basic Moves → Down Clips: “Loop Down Clip”
- Added new variable under Global → Round Options: After Battle Menu Delay. Use it to control the time between ending the game and showing the after match menu
- Removed UNet libraries from main scripts folder. UNet libraries are now inside a unity package under UFE\Scripts\ThirdParty
- (Source) Moved core script files from UFE\Scripts to UFE\Core due to a new assembly process
- More improvements done to plinking and move execution priority
- Fixed issue with move's auto-rotation option. It now triggers -before- the frame window value
- Fixed issue with Animation Recorder recording blending values on Mecanim animations
- Fixed issue with a few stand up animations not being properly automatically set
- Fixed issue with particle effects not working on 'outro' moves
- Fixed editor layout issue caused by Unity 2018.3 update
- (Pro/Source) Fixed issue with animation recorder and root motion caused by Unity 2018.3 update
- Fixed issue with plinking overriding certain moves when executed in a short interval
- Fixed issue with activating pull-in while in the corner (commonly used with opponent override)
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