Topic: Is it deliberate that root motion doesn't work on multiplayer?

Hey,
My question is that is it a feature in UFE that in multiplayer none of the root-motion-enabled moves work as intended? I guess it has something to do with the deterministic physics system. I just wanted to confirm it here and ask is there a way to go over this issue?

thanks

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Re: Is it deliberate that root motion doesn't work on multiplayer?

Make sure disable root motion is disabled.
https://i.imgur.com/reQrYCW.png

Run the through the map recorder scene process.
Then enable Use Animation Maps in the character file.
https://i.imgur.com/7SVrgLO.png

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Re: Is it deliberate that root motion doesn't work on multiplayer?

Hey Thank you, this seems right the perfect solution.
Just is there a way that I can see if it worked? Like where the map data is being saved or can I change the data? Is it all under the hood?

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Re: Is it deliberate that root motion doesn't work on multiplayer?

I mean when I added some more moves, I might not remember which ones did I record an which I didn't. Is there a way to see it on the move?
Thanks

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Re: Is it deliberate that root motion doesn't work on multiplayer?

If your ever in doubt just run through the map recorder again.

You can preview recorded maps in move files.
https://i.imgur.com/dy7NHgX.png

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