Topic: UFE 2.6.0 Changelog
WebGL Demo:
http://www.ufe3d.com/play
How to update your UFE build:
- Backup your project
- Delete the UFE folder from your project
- Open Window -> Package Manager
- Select Packages: My Assets
- Search for your Universal Fighting Engine license
- Click Update/Download, then Import
- Open each character's move set (Character Editor), click "Load Stance File" then "Apply Changes"
- If you are using Rollback netcode, run the MapRecorder on each character
- For more update options: http://www.ufe3d.com/doku.php/changelog … _ufe_build
Update/upgrade tutorial:
https://youtu.be/-6QriL3973k
Changes:
- All network synchronization issues fixed
- Major refactors all around the code base (renames, intellisense changes, removed redundancies and unused code)
- Larger files split into smaller classes/partial classes
- Reworked connection handlers
- Added "You" tag to local player during online games
- Added ability to test network with AI controlled players
- Animation Mapper improved. Maps are now saved in a separated file and attached to each Move Set.
- Added support for Speed Key Frames on Animation Mapper
- Updated how Random Matches are searched (now uses JoinOrCreateRandomMatch)
- Particle Effects now properly sync up with rollbacks, pauses and replays
- Added new option under Network Connection screen: Region Select
- Added option for the player to change the desired input delay and the use of rollback in the demo
- Improved and refactored stance changes
- Updated logo and menu backgrounds
- Refactored UFEScreens and derivered classed
- Fixed several issues with menu interfaces while using controllers
- Added ability to select "Character Specific Moves" under Move Editor -> Move Links
- Fixed issue with invincible frames would linger when linking multiple moves
- Fixed issue with blocking (button mode) would lock up after releasing it during block stun
- Fixed issue where characters stay crouched after round is over
- Added ability to add custom screens under Global -> GUI (now called Custom Interfaces)
- Fixed background color for the shape editor under Custom Hitbox Editor.
- Fixed window menu options and grouped into the correct group
- Removed Lan Options from Global Editor -> Network Options (deprecated)
- Adde new option to Global Editor -> Network Options: Particle Control
- Fixed issue where projectiles would collide with inactive assists
- Added new input manager option: Native Touch Controls (uses a simple open source GUI solution for touch inputs)
- Refactored unique Id. Now its no longer attached to the move name (moves can have repeated names when mapping animations)
Store links:
* Source *
- Payhip
- Asset Store
* PRO *
- Payhip
- Asset Store
* Standard *
- Payhip
- Asset Store
Previous update topics:
2.5.3
2.5.2
2.5.1
2.5.0
2.4.1
2.3.0
2.2.1
2.2.0
2.1.1
2.1.0
2.0.0
Change Log Page: http://www.ufe3d.com/doku.php/changelog
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