KRGraphics wrote:Good to know. Any issues with bugs?
From my time testing it, there hasn't been any bugs. If your project works in at least Unity 5.3, it should work in 5.6. But this can vary from project to project- again, make sure to create a backup if you download version 5.6.
There are however some Editor based bugs that I haven't encountered yet but Unity has noted them:
-Animation: Crash when previewing clip in AW. (851483)
-Animation: Selecting a curve preset in the Importer generates error (854799)
-Animation: [CurveEditor] Dragging keyframes after shift selection gives erroneous results. (857435)
-Animation: [CurveEditor] Pasting keys in curve editor pastes all keys instead of selected keys. (859125)
-Asset Pipeline: Referencing UnityEditor.iOS.Extensions.Xcode throws exception after reimporting assets. (778581)
-Editor: Handles in the scene view are incorrectly offset by 2 points (856685)
-Facebook: Build settings window becomes unresponsive when switching to Facebook platform (845601)
-Facebook: Null reference exception after launching editor with Facebook module installed (845743)
-Facebook: Player settings are missing when Facebook module is installed (845604)
-GI: On new projects, graphic settings are not initialized correctly, so realtime GI and shadows are missing. Workaround is to save and re-start Unity. (858159)
-Particles: Crash when a particle system is sub-emitter of more than one other particle system. (857065)
If I discover any bugs specific to UFE, I'll list them here.