1 (edited by apollo 2022-10-13 05:13:27)

Topic: Help with 2D corner and Vega/Chun Li -style wall jump.

Hello;

I'd like my 2D characters to go to the corner; meaning the very edge of the screen.

I'd like to be able for some of my characters to propel Vega/Chun Li- style wall jump. Please advise.

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Re: Help with 2D corner and Vega/Chun Li -style wall jump.

Hmm, I don't think this is possible atm.
Code wise some variable like isTouchingWall needs to be set and then checked in player conditions.
Would be very useful to have this so +1 for this.

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Re: Help with 2D corner and Vega/Chun Li -style wall jump.

Ok, then how can I just simply have 2D characters go all the way to the edge of the corners?

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