Topic: Rotation/Root Alignment Errors with humanoid rigged character
Hey there, I'm having two issues with my humanoid rigged character. I'm unable to recreate the issue but some times there will be times where my prefab seems to not align with the "hitboxes" root motion of the character. Example, a kick that normally moves me forward will move me backwards. Or will just be completely off axis:
Another issue that may be related, is that unless I checkmark "Always Face Opponent." The camera will keep swapping whenever I move left/right. This causes my controls to swap and I can't move backwards. I'm also curious how these camera/input systems will work online:
They use humanoid rigs and re-use some of the exact same move files as the default characters. Incidentally this issue manifests with default characters/p2 side in a different way: