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Universal Fighting Engine Forum → Character Design → 3D objects turned transparent
I've seen something similar before. Look at the material and make sure the shader is set to opaque. Hope that helps
its in opaque!
thanks for the quick answer!
Check if the normals are/aren't(not sure wich one) reversed before exporting to unity.
It may cause this "transparent" effect. It looks like the character texture is inside-out.
nope i didn't used normal maps,
only textures!,
but the prob is its going transparent with out the material also!
Thanks for the reply.
Sounds like your normals are flipped like Meractus said.
Yeah, not normal maps, the MESH normals. Try zooming the scene camera inside the mesh look around. I'll bet you see the mesh. Go back to blender and flip the normals of the mesh surface or lookup up how to flip normals within unity. There are several assets that do it as well
Thanks @Christougher ,
I fliped those meshes thats why they been transparent !,
Thanks others also who replied!
This is a very clear and detailed explanation! Thanks for sharing this example, I will try to repeat after you, exactly how it was done by you!
Universal Fighting Engine Forum → Character Design → 3D objects turned transparent
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