Dear Mistermind.
Thanks for getting back to me. Im going to try and address the points you made as Ive been going through these to try and diagnose the issue.
- Watch the videos about desync and replay tools
I did actually go through these and have enabled the replay tool as detailed in these videos. The main problem is that it doesn't seem to actually detect that the two versions of the games are out of sync and just carries on. This can lead to a situation where the two players are in very different situations. If it detected this and disconnected / activated the playback tool (when set to do this), that would be better as we would be able to start diagnosing the exact point that it diverges (again using the method and logs detailed in those videos). May be worth mentioning that sometimes (not always) , when I have the replay tool enabled, it triggers as soon as the game starts but this is quite random and doesn't seem to follow a specific pattern. I have tried different Float Desync Thresholds but am currently using 0.03 as detailed in the videos. I dont believe its de-syncing as soon as we start as I have been testing with a colleague where we could on multiple points of the game, stop fighting and compare the states.
- Run the animation mapper on all of your characters
- Make sure the characters have "Use Animation Maps" toggled under Character Editor -> Move Editor
We are using 3d characters so I have baked the animation maps and set the characters to use them
- If the error persists and you cant find the cause, try documenting your findings in the forum.
Currently I am unable to invoke the issue reliably. One thing I have noticed that on my side(my colleague hasn't noticed this) sometimes I am hearing a sound glitch whilst using online. Its like the audio clip is being played twice in very quick succession. There are no errors in the log indicating the issue and I am wondering if this could be indicating a time discrepancy between the two games? Just to be specific , this isn't the two computers I am hearing, I am hearing the sound being played twice on one computer.
Given that the desync / replay tool is not seeming to pickup the problem, do you have any suggestions that I can try to narrow this down?
Thanks for your help, it is very much appreciated.