Topic: complex projectile
Forgive me for asking a very elementary question.
"I want to set up a complex projectile in the UFE2 source code version that is not fully supported by the UFE2 assets."
What should I do for my objective? I would like to know the process.
I know so far that I can open it with VisualStudio tools in the language C#.
(I expect that I will probably edit the ".cs" extension.)
Where is the file I'm looking for? How do I access it?
If I create a .move file for the "behavior that produces the projectile I want to make", is that where the code to be edited is individually located?