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Universal Fighting Engine Forum → 3D Gameplay → Ufe 2.4.1 with Unity 2019.4.15f1 Crashes and ANR issues
Hard to say. Do you see any console errors on some of those issues?
I'm not getting any errors in editor but getting a lot of Null reference exceptions at game analytics console..
Can you copy and paste these errors here?
NullReferenceException: Object reference not set to an instance of an object. ControlsScript.DoFixedUpdate (System.Collections.Generic.IDictionary`2[TKey,TValue] previousInputs, System.Collections.Generic.IDictionary`2[TKey,TValue] currentInputs) (at <00000000000000000000000000000000>:0) FluxCapacitor.UpdatePlayer (ControlsScript controlsScript, System.Int64 currentFrame, System.Collections.Generic.IDictionary`2[TKey,TValue] previousInputs, System.Collections.Generic.IDictionary`2[TKey,TValue] currentInputs) (at <00000000000000000000000000000000>:0) FluxCapacitor.ApplyInputs (System.Int64 currentFrame) (at <00000000000000000000000000000000>:0) FluxCapacitor.DoFixedUpdate () (at <00000000000000000000000000000000>:0) UFE.FixedUpdate () (at <00000000000000000000000000000000>:0)
NullReferenceException: Object reference not set to an instance of an object. UFE3D.CameraScript.Start () (at <00000000000000000000000000000000>:0)
NullReferenceException: Object reference not set to an instance of an object. MoveSetScript.IsAnimationPlaying (System.String animationName) (at <00000000000000000000000000000000>:0) MoveSetScript.PlayBasicMove (UFE3D.BasicMoveInfo basicMove, System.String clipName, FPLibrary.Fix64 blendingTime, System.Boolean replay, System.Boolean hideHitBoxes) (at <00000000000000000000000000000000>:0) ControlsScript.ResetData (System.Boolean resetLife) (at <00000000000000000000000000000000>:0) UFE.SpawnCharacter (UFE3D.CharacterInfo characterInfo, System.Int32 player, System.Int32 mirror, FPLibrary.FPVector location, System.Boolean isAssist, UFE3D.MoveInfo enterMove, UFE3D.MoveInfo exitMove, System.Int32 altCostume) (at <00000000000000000000000000000000>:0) UFE._StartGame (System.Single fadeTime) (at <00000000000000000000000000000000>:0) System.Action.Invoke () (at <00000000000000000000000000000000>:0) FluxCapacitor.ExecuteLocalDelayedActions () (at <00000000000000000000000000000000>:0) FluxCapacitor.ApplyInputs (System.Int64 currentFrame) (at <00000000000000000000000000000000>:0) FluxCapacitor.DoFixedUpdate () (at <00000000000000000000000000000000>:0) UFE.FixedUpdate () (at <00000000000000000000000000000000>:0)
NullReferenceException: Object reference not set to an instance of an object. MoveSetScript.ChangeMoveStances (CombatStances newStance) (at <00000000000000000000000000000000>:0) UnityEngine.GameObject.AddComponent[T] () (at <00000000000000000000000000000000>:0) UFE.SpawnCharacter (UFE3D.CharacterInfo characterInfo, System.Int32 player, System.Int32 mirror, FPLibrary.FPVector location, System.Boolean isAssist, UFE3D.MoveInfo enterMove, UFE3D.MoveInfo exitMove, System.Int32 altCostume) (at <00000000000000000000000000000000>:0) UFE._StartGame (System.Single fadeTime) (at <00000000000000000000000000000000>:0) System.Action.Invoke () (at <00000000000000000000000000000000>:0) FluxCapacitor.ExecuteLocalDelayedActions () (at <00000000000000000000000000000000>:0) FluxCapacitor.ApplyInputs (System.Int64 currentFrame) (at <00000000000000000000000000000000>:0) FluxCapacitor.DoFixedUpdate () (at <00000000000000000000000000000000>:0) UFE.FixedUpdate () (at <00000000000000000000000000000000>:0) UnityEngine.GameObject:AddComponent() UFE:SpawnCharacter(CharacterInfo, Int32, Int32, FPVector, Boolean, MoveInfo, MoveInfo, Int32) UFE:_StartGame(Single) System.Action:Invoke() FluxCapacitor:ExecuteLocalDelayedActions() FluxCapacitor:ApplyInputs(Int64) FluxCapacitor:DoFixedUpdate() UFE:FixedUpdate()
Universal Fighting Engine Forum → 3D Gameplay → Ufe 2.4.1 with Unity 2019.4.15f1 Crashes and ANR issues
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