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Universal Fighting Engine Forum → Suggestions → Detecting if character blocks
You would need Source version to create a new UFE Event for it.
Have a look at how the UFE.OnHit() is done, you should be able to work out how to create UFE.OnBlock().
Guess I should have been more specific.
I already have the source version. What I want to know is where in the source code does UFE detect if a move is blocked? So I can insert my own code there.
This seems like a useful feature to add. I'll move this topic to the suggestion forum and add it to the upcoming features.
Alternatively you can also look at how Chain Moves -> Counter Move work. Its not going to solve the current issue but it should open some options for you.
Universal Fighting Engine Forum → Suggestions → Detecting if character blocks
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