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Universal Fighting Engine Forum → 3D Gameplay → Need Help regarding knockback
I believe u can do this but adjust the hitstun time
i increased it to max time but didn't responding well.
if i assign animation with speed of 2 then it is playing complete animation with increased speed but i want it with speed of 1.
This depends on your animation use case and how you want to manipulate it.
Why not just you the auto speed option for the knockback animation?
@FreedTerror by using "auto speed" the speed of animation gets very fast. i want to keep it according to as i want.
Auto speed makes so the animation speed is based on the move's hit stun.
If you want the animation to be based on a specific speed, just change the stun value to be equal to the animation length:
http://www.ufe3d.com/doku.php/move:activeframes (Hit Stun Type - Seconds)
what animation are you using exactly in basic moves? If its the knockback one in the pic i posted then how is your animation used? Is it a loop or not?
@FreedTerror it is exactly the same animation that you shared. but i have checked the loop down clip box..
I don't have experience using the down clip for the knockback animation. When does it trigger? when you fall during the knockback animation or when you hit the ground?
@FreedTerror it trigger when opponent hit and my player start falling.
Universal Fighting Engine Forum → 3D Gameplay → Need Help regarding knockback
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