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Universal Fighting Engine Forum → 2D Gameplay → Camera's Vertical Follow not turning off
Humm, it seems the "disabled" option wasn't working correctly.
If you have the Source version, open CameraScript.cs and under line 92 change this:
if (highestPos >= UFE.config.cameraOptions.verticalThreshold)
To this:
if (UFE.config.cameraOptions.verticalPriority != VerticalPriority.Disabled && highestPos >= UFE.config.cameraOptions.verticalThreshold)
Now, under Global Editor -> Camera Option, set Vertical Follow to "Disabled" and toggle "Enable LookAt" to off. toggle "Enable Zoom" off as well to ensure 0 vertical movement.
I'll add this fix in the next update.
Humm, it seems the "disabled" option wasn't working correctly.
If you have the Source version, open CameraScript.cs and under line 92 change this:if (highestPos >= UFE.config.cameraOptions.verticalThreshold)
To this:
if (UFE.config.cameraOptions.verticalPriority != VerticalPriority.Disabled && highestPos >= UFE.config.cameraOptions.verticalThreshold)
Now, under Global Editor -> Camera Option, set Vertical Follow to "Disabled" and toggle "Enable LookAt" to off. toggle "Enable Zoom" off as well to ensure 0 vertical movement.
I'll add this fix in the next update.
It worked like a charm! Thanks a lot!
Universal Fighting Engine Forum → 2D Gameplay → Camera's Vertical Follow not turning off
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