Topic: I have this error pop up every time enter in the fight scene.
These errors keep popping up.
A non-multisampled texture being bound to a multisampled sampler. Disabling in order to avoid undefined behavior. Please enable the bindMS flag on the texture.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UFE:PreloadBattle (single) (at Assets/UFE/Engine/Scripts/Core/Manager/UFE.cs:2153)
UFE:PreloadBattle () (at Assets/UFE/Engine/Scripts/Core/Manager/UFE.cs:2119)
UFE:ExecuteLocalDelayedActions () (at Assets/UFE/Engine/Scripts/Core/Manager/UFE.cs:361)
UFE3D.GameManager:UpdateGameState (long) (at Assets/UFE/Engine/Scripts/Core/Manager/GameManager.cs:162)
UFE3D.GameManager:DoFixedUpdate () (at Assets/UFE/Engine/Scripts/Core/Manager/GameManager.cs:17)
UFE:FixedUpdate () (at Assets/UFE/Engine/Scripts/Core/Manager/UFE.cs:1734)
Any clue how to fix this? Thanks in advance!