Topic: Desynch problems
Hi, i'm testing some online gameplay but my characters always desynch, it throws this error:
Synchronization Lost!
Frame: 1382
Expected State: [FluxSimpleState | info = [P1 anim frame = 744.4, P2 anim frame = 668.4, Distance = 20)] | frame = 1382]
Received State: [FluxSimpleState | info = [P1 anim frame = 708.4, P2 anim frame = 668.4, Distance = 19.30555)] | frame = 1382]
UnityEngine.Debug:LogError (object)
FluxCapacitor:SynchronizationCheck (FluxSyncState,FluxSyncState,long) (at Assets/UFE/Engine/Scripts/Core/Network/Netcode/FluxCapacitor.cs:1246)
FluxCapacitor:ProcessSynchronizationMessage (UFE3D.SynchronizationMessage) (at Assets/UFE/Engine/Scripts/Core/Network/Netcode/FluxCapacitor.cs:1066)
FluxCapacitor:ProcessReceivedNetworkMessages () (at Assets/UFE/Engine/Scripts/Core/Network/Netcode/FluxCapacitor.cs:969)
FluxCapacitor:DoFixedUpdate () (at Assets/UFE/Engine/Scripts/Core/Network/Netcode/FluxCapacitor.cs:144)
UFE:FixedUpdate () (at Assets/UFE/Engine/Scripts/Core/Manager/UFE.cs:2582)
another example, the values are just different.
Synchronization Lost!
Frame: 8928
Expected State: [FluxSimpleState | info = [P1 anim frame = 734.2, P2 anim frame = 698.3, Distance = 12.33508)] | frame = 8928]
Received State: [FluxSimpleState | info = [P1 anim frame = 757.4, P2 anim frame = 343.7, Distance = 3.761135)] | frame = 8928]
UnityEngine.Debug:LogError (object)
FluxCapacitor:SynchronizationCheck (FluxSyncState,FluxSyncState,long) (at Assets/UFE/Engine/Scripts/Core/Network/Netcode/FluxCapacitor.cs:1246)
FluxCapacitor:ProcessSynchronizationMessage (UFE3D.SynchronizationMessage) (at Assets/UFE/Engine/Scripts/Core/Network/Netcode/FluxCapacitor.cs:1066)
FluxCapacitor:ProcessReceivedNetworkMessages () (at Assets/UFE/Engine/Scripts/Core/Network/Netcode/FluxCapacitor.cs:969)
FluxCapacitor:DoFixedUpdate () (at Assets/UFE/Engine/Scripts/Core/Network/Netcode/FluxCapacitor.cs:144)
UFE:FixedUpdate () (at Assets/UFE/Engine/Scripts/Core/Manager/UFE.cs:2582)
some other times the game just doesn't desynch... and when using Ethan the game also doesn't desynch.
Any help? what am i doing wrong?
Thanks!