Topic: Show Combo Damage [Tutorial]

This one is pretty easy. Source version isn't required either. Would like to see this added as a feature in the next update.

In DefaultBattleGUI.cs look for

protected virtual string SetStringValues(string msg, ControlsScript controlsScript){
        UFE3D.CharacterInfo character = controlsScript != null ? controlsScript.myInfo : null;
        if (controlsScript != null) msg = msg.Replace("%combo%", controlsScript.opControlsScript.comboHits.ToString());
        if (character != null)        msg = msg.Replace("%character%", character.characterName);
        msg = msg.Replace("%round%", UFE.config.currentRound.ToString());

        return msg;
    }

Add this line (I add it directly below the line that has %combo%)

if (controlsScript != null) msg = msg.Replace("%combodamage%", controlsScript.opControlsScript.comboDamage.ToString());

In Global Options you can now add %combodamage% in language settings
https://i.imgur.com/5506Di2.png

Result:
https://i.imgur.com/OsP5WWi.gif

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Re: Show Combo Damage [Tutorial]

It's just me or the other sticky topics were deleted? I wanted to learn how to make the intro animations per character

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Re: Show Combo Damage [Tutorial]

Kit Dyer wrote:

It's just me or the other sticky topics were deleted? I wanted to learn how to make the intro animations per character

UFE recently implemented new outro moves, the old tutorial for that has essentially been obsoleted.
https://i.imgur.com/ZUOukYI.png

The old tutorial is still here, just not sticky: http://www.ufe3d.com/forum/viewtopic.php?id=2622

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