Topic: Implementing new functionality
Hello! I'm starting work on my own fighting game, and I am looking for a better tool to do it.
And I was wondering, will it be easier to use UFE as a base or just start from scratch? How hard will it be to add this things into the game code-wise
Character states:
- Fighting - Dizzy - KO - Dead.
Fighting - regular fighting
Dizzy - a character is standing but not fighting, dazed. Can be used to grab or perform special dizzy-only actions
KO - character is KOed. Can be still further used to punch, or perform a fatality
Dead - well, char is dead.
So in KO state character should have it's own behaviour and animations, for example it's own idle animation for trying to get up or something like that. Dizzy state - character is standing trying to keep balance.
- Fatality animations with dismemberment
- Grappling. Being able to grab an opponent and while holding him perform other actions. Walking, punching, throwing.
So, will it be easier to create such game on Unity with UFE, or from scratch on Unity or UE4?