Topic: Switch Statements in UFE?
What's up everyone is it possible to use switch statements to utilize other scripts and combine them with UFE? I ask because the creator of an AI package from the Unity Asset Store called Orbit said that Orbit can be used with any game toolkit such as UFE. I told him about UFE and he said that after I train the AI in Orbit to adapt to the player's style of fighting in-game I would have to make a script involving a switch statement to tie the results of the AI made in Orbit to UFE. The problem I have is that not sure how switch statements can be used in UFE if they can be used at all. I did notice that UFE's code structure is different or at least from what I've seen. And also the reason I would like to use Orbit along with having access to the upcoming UFE v1.1 AI is because in case none of you know is that Orbit is used to make and train the AI to adapt to the player's style of playing in any game you can make regardless of how good the player becomes. Interesting isn't it. So anyhow I'm learning switch statements through tutorials from youtube and the scripting documents from Unity's website. Ahead of time it will be helpful if one of you know if and how switch statements work in UFE if it's any different from Unity's that is.