Topic: Physics issue[fixed]
I am having an issue with your physics system. When a player character is below the world position 0 on the y axis, the jump animations stop functioning correctly. We have edited the physics script "IsGrounded()" and "ForceGrounded()" functions
to add the ability to move vertically. These work correctly when the player is at 0 in its Y position. But when we move to the player vertically(Invoking a fall) the animations freeze or stop functioning properly all together. Using a ramp only stops the jump animation from functioning correctly.