Topic: Animations keep doing a quick turn and I cant figure out why.

Here is a link to a video of my character turning to a direction really quick after each animation.

https://youtu.be/tr589GzYJi0

The prefab is turned 90 degrees on the y axis. I went through the animations and baked them into pose. If there's anything you need to help please let me know.

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Re: Animations keep doing a quick turn and I cant figure out why.

It could be a few reasons:
- Take a look at your animation inspector and see if you have it set to loop.
- Still under animation inspector, make sure you have your "Wrap Mode" set to Clamp, Once or ClampForever.
- Under the Move Editor -> Animation Options, check the Wrap Mode and make sure you also have the correct option selected.
- Check the animation speed, see if the information is matching the animation file and make sure you hit the "apply" button.
- If you are using UFE Source or PRO and you have Animation Maps toggled (under Character Editor -> Move Sets), make sure you ran the map recorder and have the toggle "bake speed" on.

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Re: Animations keep doing a quick turn and I cant figure out why.

Thanks for the tips Mistermind. I went through all those to make sure I didn't over look them and they all were good. I did though messed with the blending in and out option for the animations and it worked thankfully. Now I'm dealing with the character turning around in the other direction when they get hit lol.

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