1 (edited by kebsama 2020-06-06 16:38:32)

Topic: How to use "Auto-Setup for Mixamo Auto-Rigger"

Hi Everyone,

I imported Mixamo character for my project.  Sometimes, I see"Auto-Setup for Mixamo Auto-Rigger" button available, and sometimes I see it grayed-out.  I find this button very useful.  How can I use this button?

Steps I've taken
- import T-pose character from Mixamo as Unity FBX
- import character to Unity
- set as Humanoid type, import no animation

https://i.ibb.co/RCSy26C/K-UFE-question060620.png

Thanks for your attention on this.

Thank You, and Have a Nice Day!

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Re: How to use "Auto-Setup for Mixamo Auto-Rigger"

Yea, that feature is kind of hit or miss.

Any character with wings, tails, weapons and such don't work with it.

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3 (edited by dungeon.master.studio 2021-02-28 02:09:19)

Re: How to use "Auto-Setup for Mixamo Auto-Rigger"

Nishi wrote:

Yea, that feature is kind of hit or miss.

Any character with wings, tails, weapons and such don't work with it.

I don't have any wings, tails, weapons on my characters, only mixamo rig, but auto-setup function didn't is not available anyway.

What should I do?

UPD: Fixed by editing line 1512 in FindTransform() function in CharacterEditorWindow.cs

found = transformChild.Find("mixamorig:"+ searchString);

to

found = transformChild.Find("mixamorig_"+ searchString);

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