1 (edited by kebsama 2020-06-07 19:59:13)

Topic: How to extend frames on chain move

Hi Everyone,

I have new move "Right Hand Punch" which works like one-two punch.  It is a chain move that is triggered after "PunchStandingLight" if hit is confirmed.  When this new move gets triggered, full animation does not play.    Instead, it lasts for like 1~2 frames and stops.

This is move config of "Right Hand Punch".  I wonder what "Base Speed" does...  Playing with it helped me with other move.
https://i.ibb.co/bzPTjCf/K-Unity-chain-move-only-1-frame-060720.png

This is animation preview of "Right Hand Punch"
https://i.ibb.co/4WTzYzh/K-Unity-060720-2.gif

This is actual play.  The new move is shown for like 0.1 sec.  How can I let whole animation to play?
https://i.ibb.co/Zxc3rd7/K-Unity-060720.gif

Thanks for your attention on this,

Thank You, and Have a Nice Day!

Share

Thumbs up Thumbs down

Re: How to extend frames on chain move

Where you circled ..

There is a button that says apply.

You have to press that when ever the frame count shows a * symbol

Eternal Rift Studios
    Current Projects:
         Destined Soels
Always happy to help when possible. If its something pretty minor ill just help you out. But i do commissions as well. Hit me up if you need a commission.

Share

Thumbs up +1 Thumbs down

Re: How to extend frames on chain move

It's been made difficult to see unfortunately due to Unity's Editor UI changes.

Share

Thumbs up Thumbs down

Re: How to extend frames on chain move

I see "Apply" button now. smile Thanks guys!

Thank You, and Have a Nice Day!

Share

Thumbs up Thumbs down