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Universal Fighting Engine Forum → Source Coding → fixing the pushing behavior while making contact at the edge
You can take a look at how this behavior is coded under ControlsScript.cs. Look for the function "pushOpponentsAway".
Notice the use of "_leftBoundary" and "_rightBoundary". Those code segments are what makes the characters switch sides if one tries to jump over the opponent in the corner.
Anyone ever mess around with this? Would be great for someone creating an anime style game like guilty gear where this behavior does not happen
Universal Fighting Engine Forum → Source Coding → fixing the pushing behavior while making contact at the edge
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