Topic: Shader Causes Fighters to be Stuck

So, I'm having an issue using custom shaders in my project. I have tried using both the Real Toon Shader package and the Amplify Shader package, but both give me the same result: Whenever I'm in a match and a character using these custom shaders is attacked, the attacking player freezes in place, and the game is softlocked. In the error message, I receive the following message for each material that uses the shader:
Material "X"(Instance) with shader "Y" doesn't have a color property "_Color"

I've tried many solutions to try and fix this and have had no success. I found a thread here with a person who had a similar issue, but I'm not sure I understand how they resolved their problem. Would anyone be able to help please?

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2 (edited by RetroX 2021-01-30 15:34:20)

Re: Shader Causes Fighters to be Stuck

Update: I think I've solved the issue. When looking at my amplify shader, I noticed that I had named the Color Parameter "Tint". When I reverted the name back to "Color" the issue seemed to have fixed itself.

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