1 (edited by shubi 2016-11-19 14:42:23)

Topic: Solved: Bug during Cinematics with accelerated Character Animations

Edit: This Bug was fixed in UFE Version 1.8.1

The Problem:

http://s13.postimg.org/rfwo7lssn/sp01.jpg

If you create a move and select a higher speed than "1" (faster than the original animation-file), you'll run into problems with cinematics. All the frames for particle-effects, sound effects and especially "Self Applied Forces" will be displaced. We created several throw-animations for our game (all with "Animation Speed" > 1) and were not able to receive clean cinematic-shots.

The reason is, that in the Move Editor you can only select 0-100% for the character speed at the cinematic-options:
http://s27.postimg.org/4uah0a21v/sp02.jpg

But in the example shown in the first image, we would need a character speed" of 200% to match the settings in the animation options (= 2).



The Solution:

It's very easy. You simply have to change the limits for the slider in the move-editor. Open "MoveEditorWindow.cs" from the editor-folder and change the limits in line 1362/1363:

moveInfo.cameraMovements[i].myAnimationSpeed = EditorGUILayout.Slider("Character Animation Speed (%):", moveInfo.cameraMovements[i].myAnimationSpeed, 0, 100);

moveInfo.cameraMovements[i].opAnimationSpeed = EditorGUILayout.Slider("Opponent Animation Speed (%):", moveInfo.cameraMovements[i].opAnimationSpeed, 0, 100);

to

moveInfo.cameraMovements[i].myAnimationSpeed = EditorGUILayout.Slider("Character Animation Speed (%):", moveInfo.cameraMovements[i].myAnimationSpeed, 0, 400);

moveInfo.cameraMovements[i].opAnimationSpeed = EditorGUILayout.Slider("Opponent Animation Speed (%):", moveInfo.cameraMovements[i].opAnimationSpeed, 0, 400);

Now you're able to adjust the character speed in the cinematic-options to the speed of your animation:

http://s28.postimg.org/7hiink8gd/sp03.jpg

The cinematic should work properly now.
Hope that helps smile

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2 (edited by hgaur725 2015-02-21 01:44:31)

Re: Solved: Bug during Cinematics with accelerated Character Animations

Hey Shubi i am also working on the editor window the problem i am facing is player is not playing animation on the input. before it was playing but orientation of animation wasnt not proper

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Re: Solved: Bug during Cinematics with accelerated Character Animations

You, sir are a lifesaver! I have several attack animations running at 250%.  This was totally jacking my hitboxes around during/after the cinematic.  Like four hours of frustration tonight wondering why hitboxes weren't sinking up with the preview.  Hopefully this will be made standard. smile

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4 (edited by shubi 2016-11-19 14:40:57)

Re: Solved: Bug during Cinematics with accelerated Character Animations

This bug is still not fixed. In Version 1.8 you can find the code at line 1650.

Fixed in Version 1.8.1