Topic: Move/Opponent Override
I am using UFE 2 and created my own move, I have added opponent override to move its working as expected but there is some issue opponent moves out of stage/specified environment because animation is dragging/throwing it out. I want to keep it with in stage. There was a solution in my mind that I manually set position of "P1" to '0' at x-axis and that opponent will remain with in stage.
I tried it using "UFE.p1ControlsScript.transform" to '0' but the hitboxes does not move with character. Do anyone have solution to this?