Topic: Move/Opponent Override

I am using UFE 2 and created my own move, I have added opponent override to move its working as expected but there is some issue opponent moves out of stage/specified environment because animation is dragging/throwing it out. I want to keep it with in stage. There was a solution in my mind that I manually set position of "P1" to '0' at x-axis and that opponent will remain with in stage.
I tried it using "UFE.p1ControlsScript.transform" to '0' but the hitboxes does not move with character. Do anyone have solution to this?

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Re: Move/Opponent Override

Try using "Move To Position -> Relative Position" under Opponent Override. Its suppose to move the opponent relative to the character executing the move. When in the corner, the system will try to move the caster instead.

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