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Universal Fighting Engine Forum → General → Shoes disappears if camera it's to close to the cameras bottom
Under hierarchy, click on the camera and try toggling "occlusion culling". Alternatively, try changing the clipping planes or projection.
Do the shoes have a skinned mesh renderer? If so try checking the update when offscreen to see if they still disappear. Using update when offscreen is not ideal for preformance, so you can modify bound settings instead.
https://docs.unity3d.com/2020.1/Documen … tml#bounds
Universal Fighting Engine Forum → General → Shoes disappears if camera it's to close to the cameras bottom
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