Topic: Win poses for 2D Sprites?

I couldn't find a clear answer on whether victory poses are now possible when using 2D sprites in the current version of UFE2?

Looking through the Character Editor, my best guess would be somehow using Cinematic Outros but all mentions of this seem to be assuming 3D models are being used.

So to anyone working on a 2D fighter in UFE: What are you currently doing for victory pose animations?

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Re: Win poses for 2D Sprites?

Cinematic Outros work fine with 2d animation (just tested it) since intro and outro use move info slots it should work for both types of characters

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Re: Win poses for 2D Sprites?

Thanks! Now I feel like a moron for just assuming that was only for 3D animations but seriously appreciate the reply.

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Re: Win poses for 2D Sprites?

I got this working using a move file for 2D characters but there's a couple of issues:

1) The Cinematic Outro only seems to play at the end of the final round (eg. win 1st round, character just stays in idle stance, win another THEN the victory animation plays as Cinematic Outro)

2) It seems to ignore Clamp Forever. So since we're using Move files here as the Cinematic Outro and it plays a victory animation, basically it plays it to the end and immediately goes back to the idle stance. This looks terrible and makes no sense.

The way win poses work in practically every fighting game ever is that the win pose plays at the end and we stay on the final frame.

I'm already using Clamp forever on the move file that defines the victory pose. What else could I possibly be missing?

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Re: Win poses for 2D Sprites?

For issue #2 in my previous post, I solved it for now by extending the animation, holding on the last frame for something like 60 seconds or some other excessive time. So far, it seems to prevent characters from reverting to the idle fighting stance after winning

Issue #1 could probably be solved with a more elaborate source change but it's a little less critical unless anyone really is looking to 100% emulate the way most older 2D fighters handle win poses.

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Re: Win poses for 2D Sprites?

I'll look into the issues you listed.
There is a tutorial for adding animations between rounds which should be added to ufe in the future. http://www.ufe3d.com/forum/viewtopic.php?id=2622
I recall running into this issue "(eg. win 1st round, character just stays in idle stance, win another THEN the victory animation plays as Cinematic Outro)".

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