Topic: Clarification on 2D Stages
The video tutorial on making stages seems entirely geared toward 3D stages.
In the demo folder in the source version, I see there's a "Training Room 2D" but it seems to be the same 3D environment with a material tiled across every surface.
For our project, we're looking to use entirely 2D backgrounds. The most 3D-like element may be some layers for parallax effects but nothing beyond that.
The problem is that a 1024x1024 texture, when used with the example, gets tiled about 7 times horizontally and about 3 times vertically. So without major changes to the way the example stage is built, this would mean every background texture needs to be an image that's almost 8000x3000, which may work in some situations but feels like overkill for a 2D background.
Basically, I'm guessing I'm missing something here or this approach just isn't the way to handle fully 2D stages.
Is there a tutorial on handling fully 2D backgrounds somewhere?