Topic: [SOLVED] Building game crashes
Currently the build process will get stuck on “Build Player Data” for a period of time before ultimately crashing. I know the source of the issue but I don’t know the best way to solve it.
It crashes once I run out of memory. You would think upgrading my ram would do the trick, but I upgraded it to 64GB and it still crashes. The issue seems to come from my characters. I duplicated my project and deleted my characters, and it compiled completely fine.
The thing I’m unsure about is whether it’s due to the size on disk of the sprites, or the shear amount of sprites. All the sprites together take up around 50GB, but the number of individual png sprites are around 185,000.
Before I go and shrink every single image to conserve on space, do you think this is due to the size of the files or the number of files? Any help would be appreciated!