Topic: Projectile Animation Issue
I believe projectiles (and particles) spawned via UFE are animated using Time.deltaTime and not UFE.fixedDeltaTime, and this is causing a few problems for me. Has anyone looked into this issue for their own projects? If so, please save me the trouble of looking into this myself!
I'll update this if I figure it out on my own, but any help in the meantime would be greatly appreciated here!