Topic: Projectile Animation Issue

I believe projectiles (and particles) spawned via UFE are animated using Time.deltaTime and not UFE.fixedDeltaTime, and this is causing a few problems for me. Has anyone looked into this issue for their own projects? If so, please save me the trouble of looking into this myself!

I'll update this if I figure it out on my own, but any help in the meantime would be greatly appreciated here!

Share

Thumbs up Thumbs down

Re: Projectile Animation Issue

don't have an answer for you but, i did notice if you pause long enough and wait out the projectile duration and unpause the projectile will delete itself.

Share

Thumbs up Thumbs down