Topic: How to set up other than Chain Moves

I understand at least the cancellation settings in special moves already registered as 236 or 623 Command in the MoveEditor-Chain Moves item.
However, how do I set up a derivative move that can be performed with additional input during the move, such as Slayer's DandyStep in GulityGear?
Likewise, I don't know how to set a condition to skip to another move when air move → landing.

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Re: How to set up other than Chain Moves

Can you tell me the specific inputs you need for the move you want to chain into? A screenshot would be nice. You can use a software called lightshot to take screenshots. You can use imgur to upload your screenshot

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Re: How to set up other than Chain Moves

https://i.imgur.com/0UulPsx.png

is this correct?

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Re: How to set up other than Chain Moves

That can work or you can use https://i.imgur.com/hwoy8CS.png to have the screenshot appear directly on the forum.
I edited your post to do this so check that out if you want to know more.
You have to get the .PNG file extension to have it appear when using IMG tags

If you want to do a quarter circle type input you set the quarter circle sequence in button sequence.

You will also need a button in button execution as well.

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Re: How to set up other than Chain Moves

Sorry, I forgot to write the design.
A button = gun attack.
Pressing A button again during follow-through of A button reloads bullets.

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Re: How to set up other than Chain Moves

In your first move add a chain move with the second move. Set the link window to suit your needs.

In the second move set the required move to the first move.

You can now only preform the second move if you chain off of the first move

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Re: How to set up other than Chain Moves

Thanks a lot.
Now that I understand the process, so I think I can handle the jump > landing .

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Re: How to set up other than Chain Moves

if you want to know how to preform a move when landing look at this http://www.ufe3d.com/forum/viewtopic.php?id=3101 it has some limitations but is the only way to do it without modifying code in UFE 2.4.1

In the next update we will probably get a new way to preform landing moves. see this http://www.ufe3d.com/forum/viewtopic.php?id=3143

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