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Universal Fighting Engine Forum → 3D Gameplay → Players don't stay in the air during air combos
I don't know how EXACTLY you want it to work as most 3d fighters don't have air combos, but mess around with these options:
-Applied force (You can apply forces to both characters on hit to keep them in the air)
-Override Juggle Weight (you can use this to make the opponent floatier so other air fallow ups can be preformed)
-Pull in options (you can move you opponent to the exact position you want them to be.)
Thanks, I just found a way to make it work (at least on my end):
In the Move window I checked Ignore Gravity in General.
In Active Frames and Hit Conditions I checked In the Air and Stunned and unchecked the others.
Made the Hit Type Overhead, in Force Options I had the Opponent Applied Force 1, 1, 0, kept Self at 0.
I also checked Reset Y Forces and left the others blink.
All the Stage Reactions are unchecked and I checked Override Juggle for a different juggle weight.
In Self Applied Forces I checked Reset Y Force and made the Force Applied 1, 5, 0.
Finally I went into Lock-On, made a new Frame Group, turned the slider all the way up and Target the Current Target.
This worked great for me. I'd thought I share it with everyone.
Hope it works for you all too.
Universal Fighting Engine Forum → 3D Gameplay → Players don't stay in the air during air combos
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