Topic: Local Actions vs Synchronized Actions

Right now I'm using calls like this "DelaySynchronizedAction(LoadMyCustomBattleScreen, 3f);" to sync host and client on online pvp matches. But then I saw the same for local actions.
Both DelayLocalAction() and DelaySynchronizedAction() appear under the same region, with this description: "Delay the execution of a method maintaining synchronization between clients".

Which should we use?

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Re: Local Actions vs Synchronized Actions

To make it simple:
Synchronized Delayed Actions are affected by UFE.PauseGame(), Local Delayed Actions are not.

Other then that they serve the same functionality.

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