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Universal Fighting Engine Forum → Source Coding → How To Add Cutscene Before Intro?
You can use the cinematic options to play your intro, then link a "blank" move to that intro and have it so any button will trigger that move. I don't know if this is the best approach, so maybe if you want something more complex you could try looking into Cinemachine (immortalfray made a tutorial about here: http://www.ufe3d.com/forum/viewtopic.php?id=3724).
@osamamasood26 Acutally, I did something similar but I use my cutscene before executing a super move.
What I did was:
1) Create a game object and attach it to a newly created animation file for the cutscene. In the first frame of the animation, I wrote code to freeze the game and I wrote code to unfreeze the game after the animation was completed in the final frame.
2) I made that game object a prefab
3) Use the cinematic options for the intro move.
4) Added that prefab as a particle effect effect to the intro move.
I hope that helps
Universal Fighting Engine Forum → Source Coding → How To Add Cutscene Before Intro?
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