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Universal Fighting Engine Forum → 2D Gameplay → blocking attacks and player 2 color
Use player conditions to prevent moves from being executed.
Player conditions are very important so keep them in mind.
There are lots of ways to do colors in UFE2 and having some coding knowledge can push the way colors can be handled to the next level.
Check out this thread for some more info
http://www.ufe3d.com/forum/viewtopic.php?id=3829
hello i have two questions
1- how to block special movements from being executed in the air
2 - If I choose the same character, both come out the same color, how do I make the other come out a different color so as not to get confused in battle?
Check the Alternate Costume part
http://www.ufe3d.com/doku.php/character:prefabs
Basically you just need a new prefab of your character, then add a tint OR it's own material with different texture
thanks for the help and your great answers, problem solved!!
Universal Fighting Engine Forum → 2D Gameplay → blocking attacks and player 2 color
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