Topic: How can I code a special move in my script
I'm having problems with animations within the start of a new round (I referenced it in this post: http://www.ufe3d.com/forum/viewtopic.php?id=3909 ). I believe that I can fix this problem by coding a special move within the sourcecode.
I would code it in BattleGUI.cs and here's the example. I just to know how I can do it. Please advise.
protected virtual void OnRoundBegin(int roundNumber)
{
// Enter special move for player 1 here
// Enter special move for player 2 here
}