Topic: Custom Camera Movement

I would like to make the camera move to particular locations in the scene when particular events are triggered.
I get an event via:
OnInput(InputReferences[] inputReferences, int player)

And then I try to move the camera:
Camera.main.transform.position

However, the camera snaps back to the default position immediately. How can I set the camera to custom locations?
Also, does UFE support two cameras in the scene and easily switch between the two?

Thank you

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