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Universal Fighting Engine Forum → 2D Gameplay → How to Mirror particle effects? ( 3D models )
Toggle "Mirror on Right Side" under Particle Effect (Moves Editor).
http://www.ufe3d.com/doku.php/move:particleeffects
Be aware: This system is only designed to rotate the particle prefab 180 degrees on the other direction. It has no control over particles and other effects spawning from the prefab.
This is what it does under the hood:
particle.transform.localEulerAngles = new Vector3(particle.transform.localEulerAngles.x, particle.transform.localEulerAngles.y + 180, particle.transform.localEulerAngles.z);
Universal Fighting Engine Forum → 2D Gameplay → How to Mirror particle effects? ( 3D models )
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