Topic: How to programmatically call a move of a character with parameters?
I would like to activate/call a move of a player programmatically, and pass specific integer values for a self-applied force.
I see there is a function:
CastMove(MoveInfo move, bool overrideCurrentMove = false, bool forceGrounded = false, bool castWarning = false)
But I need to pass some parameters and use them in the self-applied force of the move... is there an easy way to do this?
Thank you.