Topic: 2D Sprite Ghosting
Hey, how could I add a ghosting effect to my 2D sprite animations? I could embed the ghosting effect in the animations, but ideally I would like to render it in real time based on speed/movement.
For example, this method does not appear to be compatible with the UFE framework:
https://gamedev.stackexchange.com/quest … f-a-sprite
Please let me know if you know of a way to implement it. Thank you.