1 (edited by youmeow 2023-08-14 08:14:47)

Topic: UFE import override settings

Hello Everyone, i would like to have your advice on a subject, im merging two assets from the unity asset store, the Unreal Fighting Engine and the Beat Them up asset, i want to make a beat them up solo game, where the boss fight switch to UFE 1V1 fight, with multiplayer mode using the UFE gameplay, the issue is that when I import an asset into the other in the same project, some files override settings, is it possible to manually make them compatible with eachother ? The issue is that input doesnt respond anymore, collisions become clunky even after fixing the layers matrix, and animations get stuck in states they shouldn't be in, i wanna import different settings depending on which scene is loaded (beat them up or UFE), but the files such as "Physics2DSettings.asset" and many others arent accessible from the unity editor's project files as i wanted to put temporary files there to load them, and i don't think it's possible during runtime, if you have any solution to make both assets work together i'd be glad to see any answer, and if there is no way i'd like to know how to make a beat them up mechanic from scratch without the beat them up asset, using only your UFE asset (that i own with source code) thank you for your feedback and support

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Re: UFE import override settings

Merging two projects, specially the ones that replace Unity settings (such as UFE) can cause conflicts that we cannot predict or help with debugging.
I recommend trying to read and understand the console errors first, or perhaps seek professional help in our Jobs forum or Discord.

As for a Beat'em up style gameplay, its one of our milestones on UFE 3. Stay tunned for news about its release.

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